Friday, 6 March 2009

Prepare to be scared....


PREPARE to get the frights – turn off the lights, crank up the volume and become thoroughly spooked with Silent Hill: Homecoming.
This, the sixth instalment of this classic console series, is not only the first to be programmed for the next-generation PS3 machine, but also adds a new central character into the mix.
Alex Shepherd is a war veteran returning home from an overseas tour of duty, following acceptance of compassionate leave after receiving the news that his younger brother, Joshua, has gone missing. Alex begins his investigations in his small home-town of Shepherd’s Glen, but soon finds himself in the mist-shrouded and seemingly empty streets of Silent Hill.
This incarnation of Silent Hill, By Konami, makes full use of the increased power of the PS3, while the gameplay and control mechanics have also benefited from the upgrade to a next-gen machine.

More items from the scenery can be used as weapons and collecting them is now done on the fly rather than equipping them through an inventory, meaning the tension in hectic battle sequences goes through the roof as players have less time to react.
Alex can also vary the strength of his force during combat, using combinations of light and hard attacks that can be strung together in combinations to fell enemies, or powered up for slower but more intense results. Weaker or harder counter attacks are also included as is a dodge system that lets the player skip an enemy strike and instantly attack the assailant if executed correctly, or one that reduces damages but does not avoid it completely if timing is slightly off.
Some weapons encountered upon during play also have ‘finishing’ style moves for more variety when defeating enemies.
Add to that an all-new soundtrack by acclaimed series composer Akira Yamaoka, and gamers are given a thoroughly chilling and unnerving adventure for the Next Generation.
Silent Hill: Homecoming is also out on the Xbox 360.

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